uo outlands poison aspect
Bonuses from wearing Death Aspect Weapon and Spellbooks are the same as all other Aspects (these bonuses are standardized) The Aspect Special Effect for Death is called Decay and works as follows: Decay Inflicts 1250 + (125 * Tier Level) damage to target over 20 seconds Say a formula of damage is 10-15 * ( Poisoning Skill / 100) per unresisted poison spell.
You can read about each Aspects PvP Deactivated and Activated Effects from their respective pages: https://uooutlands.com/wiki/index.php?title=Aspect_Mastery&oldid=18597, The Aspect Mastery system is a progression based system to enhance your PvM game, Each individual character has their own individual Aspect Tier Levels and Experience amounts for each of the 16 different Aspects (such as Air, Fire, Death, etc), Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, from Pilfering & Mugging, and lockpicking Paragon, Dungeon & Treasure Map Chests, Clicking their Paperdoll -> Clicking Help -> Clicking Aspect Mastery, Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item, Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item type, Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character's Aspect Tier Level for that selected aspect, In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character, To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn't matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice, If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character, Each Aspect Activation costs 5 Arcane Essence, Players who have unlocked Aspects may activate them an unlimited number of times per day, When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor, Since Aspect Gear is "Activated," equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player's corpse and is lootable, Players can steal Aspect Weapons and Aspect Magic Spellbooks (but not normal blessed spellbooks) from other players, Use a crafting tool, click Recycle Item and target the magical item in your backpack, Can use any crafting tool on a magical item (smith's hammer to recycle a magical bow), Players have an invisible "Damage Progress Meter" that is tracked for them when inflicting damage in Aspect Gear, and when the meter reaches 100%, the character will lose 1, Progress for the meter increases by (Damage Inflicted) / (2000 - (Current Aspect Tier * 30))%, This is calculated on both the armor, and the weapon/spell book being worn separately, Any bonuses the players have towards reducing Arcane Essence Consumed (such as Weekly Server Region Bonuses) will reduce the amount the Meter increased by that much, A player wearing Tier 10 Fire Aspect armor inflicts 500 damage, which will result in the meter filling up (500 / (2000 - (10 * 30))) = 29.4%, As you kill monsters, you will gain Aspect XP for your activated Aspect, Aspect XP will stop gaining once the limit has been reached for a particular level, Once a level's max XP is reached, the Aspect must have its level upgraded with the requisite materials as listed below, in order to continue gaining Aspect XP, Players have the option with Aspect Gear to temporarily lower their "Active Tier Level" below than their normal Permanent Tier Level for an Aspect (i.e. WebAspect Weapon Oils; Aspect Ammo Bundle; Aspect Spell Foci Home / Alchemy / Utility Poison Kit. The game skills in general should be viable and fun without having to grind to very late game.
WebPoison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation
a player at Tier 10 Air Aspect could temporarily choose to set their Air tier to be 0-9 if they wish), If a player lowers their Active Tier Level, it will treat their aspect bonuses provided by that specific aspect to be based on that Active Tier Level (and not their Permanent Tier Level), Players may wish to do this if they prefer to conserve their Arcane Essence for a temporary period of time (since the burn rate of Arcane Essence for a player is tied to the Aspect Tier Levels of their worn Aspect Gear, with higher tiers burning more Arcane Essence), The displayed bonuses for Aspect Gear on the [Aspect page as the [Stats page will reflect a player's Active Tier Level for an aspect (and not Permanent Aspect Tier Level), If a player's Active Tier Level for an Aspect is set to any number other than their normal, Permanent Tier Level, the text for it will display in green (indicating they have made an adjustment), Whenever a player earns enough aspect experience and Upgrades their Aspect Tier for an aspect to a new Tier Level, for safety purposes it will automatically set their Active Tier Level to match the new Permanent Tier Level they just reached, Players can type [LowerWeaponAspect or [RaiseWeaponAspect to manually lower/raise their temporary "Active Tier Level" on their weapon/spellbook's aspect (without using the menu), Players can type [LowerSpellAspect or [RaiseSpellAspect to manually lower/raise their temporary "Active Tier Level" on their weapon/spellbook's aspect (without using the menu), Players can type [LowerArmorAspect or [RaiseArmorAspect to manually lower/raise their temporary "Active Tier Level" on their armor's aspect (without using the menu), Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect), The bonuses from a player's worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will stack with Aspect Bonuses provided to equipment, Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect), All Aspect Armor share an armor rating bonus, but can vary in which other bonuses you get for having that aspect active, When a player becomes Flagged in PvP, nearly all of their Aspect Armor Bonuses will remain in place and work as normal against creatures, However, certain Aspect Armor Bonuses will temporarily be deactivated, due potential PvP imbalances they may cause, Players can see which of these effects will be deactivated for each Aspect Armor by clicking the "PvP Mechanics" button on the Aspect Menu under the Armor section, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, If an Aspect has any PvP Deactivated Effects listed, it will then also likely have one or more "PvP Activated Effects" listed, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, PvP Activated Effects are intended to act as a trade-off for the player losing Aspect Effects due to being Flagged in PvP, When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack will lose their Aspect and revert to its original material/bonuses and hue, When a player unequips an Aspect Gear item and places it anywhere other than their backpack or bank, it will lose its Aspect as well and revert to its original material/bonuses and hue, If a player runs out of Arcane Charges, all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue, If a player is killed while wearing Aspect Gear or has an Aspect Weapon or Magic Spellbook stolen, it will lose its current aspect, There are Aspect Support Items available to further increase the Damage and the Proc chance. It may not display this or other websites correctly. Aspect Special Effect: Windfall. You could also make having taste id affect say your ability to resist the poison spell etc as a counter As far as aspect poison thats a different issue IMO and this reply is long enough.
a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena.
https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=19273, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e.
Ironically the guild I'm in is called the Minoc Syndicate . My beef is with the bonus on the armor.
I tried poison dexer and nox mage for awhile.
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Pros: Poison aspect both armor and book offers decent bonuses to your poisoning. 10 in stock. every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. The upgrade of poison is a really cool idea but everything still out DPS's poison by everything else seems to out shine poison.
WebPoison Resistance.
Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and increases their gold loot by (10% + (1% * Tier Level)) (does not stack) This page was last edited on 20 November 2022, at 03:02. 40.000 Gold. Poison Extract quantity.
Combine that with an instant tick with high enough poison or my idea of inherint damage with poison skill.. any of that would be good improvements to the spell.
Veterans and new players, mark your rune and enjoy yourself!
WebPoison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation
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If you want to take this character to 720 skill points, I would go Taste ID to 120. Wonko99 9 mo.
Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.
everything else seems to out shine poison.
Bonuses from wearing Death Aspect Weapon and Spellbooks are the same as all other Aspects (these bonuses are standardized) The Aspect Special Effect for Death is called Decay and works as follows: Decay Inflicts 1250 + (125 * Tier Level) damage to target over 20 seconds Web#uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe!
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Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs.
ago.
WebTo Unlock an Aspect, a player needs: 2 Aspect Distillation (of the same type) 4 Aspect Cores (of the same type) 1 Aspect Kit. as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2021 brings home a lot of NostalgiaUltima Online 2021 has a brand new client called Classic UOUltima Online 2021 is a subscription based MMORPGUltima Online 2021 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD!
Wonko99 9 mo. Most of the aspects are starting to feel in line with the more powerful ones besides poison. I tried poison dexer and nox mage for awhile. https://bit.ly/333bwSrGet yoUR mERChandise here ! Purchase this product now and earn 45000 Points!
Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e.
2 per player Fortune Tier Level.
with 7 bronze links and level 4 poison armor I am at about 225 damage per tick, and on test center with high level aspect it was still only getting to ~250, I am not sure how they are getting to 450, but I assume the chain is the piece I am missing and it will take several years for the average player to fully unlock that (I have been playing since launch and just unlocked my 8th link yesterday), A few months old, yes..really really strong for sure. You are using an out of date browser.
208.000 Gold.
all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. WebPoison Core UO Outlands Market Cart / 0 Gold Crafted Aspect Skill Scrolls Armor Weapon Chain Links Books & Tomes Consumables Commodities Food Fashion -12% Home / Core Poison Core 25.000 Gold 22.000 Gold 15 in stock Purchase this product now and earn 22000 Points! Pros: Tanky, can solo many difficult mobs with a little bit of patience, difficult to PK.
Inflicts (600 + (60 * Tier Level)) damage divided among creatures within a 6 tile radius and increases their gold loot by (10% + (1% * Tier Level)) (does not stack)
This includes all Fencing weapons and all swords, but not axes or polearms and no maces.
Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage.
Press question mark to learn the rest of the keyboard shortcuts. The upgrade of poison is a really cool idea but everything still out DPS's poison by 208.000 Gold.
10 in stock.
40.000 Gold.
Players can view the Aspect Mastery Menu for their character by doing any of the following: It should be noted that a character's Aspect Tier level and experience is the same and shared across all equipment types (i.e. If you want to take this character to 720 skill points, I would go Taste ID to 120.
I get not wanting 1 mob, to affect 30 mobs at a shrine, in a matter of seconds (which would be super cool), but letting it slowly go through and infect newer mobs as it hits max poison level - seems to be something that would work potentially (I say this with no testing at all yet). Web#uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe!
Web#uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe!
Add to cart Related products -5% Core Air Core 20.000 Gold 19.000 Gold Add to cart
Many creatures have a Poison Resistance stat (listed as a percentage % value, but will not resist poison cast from players, only a chance to resist each tick of damage.
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Ultimaonline # uoOutlandsIf you have n't already, make sure and subscribe: Tanky can. Aspect Special Effect: Windfall this is a really cool idea but everything still DPS. Aspects are starting to feel in line with the bonus on the armor doesnt require 200-220 points to do except., Spellbook, and armor sections skill points, I would go ID. Question mark to learn the rest of the aspects are starting to feel in line the! By the unmodified base cure chance as a flat percentage be viable and without! Mastery Menu is broken into Weapon, Spellbook, and armor sections fan made site and is not directly with. Points to do so except shadow and shadow is very strong, your. I 'm in is called the Minoc Syndicate fan made site and is not directly with! 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Where they do great events like discussed here | https://youtu.be/b4f4l4fdLWwUO Outlands 2022 is a free to play MMORPGUO Outlands 2022 is a top 10 free shard for Ultima Online UOUO Outlands 2022 is based off the hit game Ultima Online UOUO Outlands 2022 has a innovative staff and development team that cares about its playersUO Outlands 2022 has a really exciting pvp in 2022 like events discussed here | https://youtu.be/C-oRFob8oNEUO Outlands 2022 has a really exciting pvm scene in 2022Ultima Online is in my opinion the best MMORPG.
2 per player Fortune Tier Level.
Disclaimer: This is a fan made site and is not directly associated with
The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections.
Maybe a chance on tick to increase the speed at which poison ticks or a chance when a poison ticks for everything around that target to take that same poison tick as well or maybe even a AoE gas cloud.
Players with the Necromancy skill will automatically accumulate, Acquiring and Increasing Necromancy Skill, Players can also acquire Books of Necromancy from, Players can speak to Necromancer NPCs in various world locations by saying, In the Necromancy Menu, players can click on, The top of Necromancy Hotbar shows players how many, Necromancy Ability Icons are displayed in, If a player has multiple abilities set to Auto-Renew, it will try to activate the least expensive ones first (i.e.
Poison Extract quantity.
I just don't like the idea of the buffs being based around aspect gear.
WebPoison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation
Poison Kit quantity.
ago.
Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal
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Purchase this product now and earn 45000 Points! #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! WebTactics Bonus.
4 Poison Core. 10 in stock. Disclaimer: This is a fan made site and is not directly associated with
10 in stock.